A paper board game - entitle 'the world outside my window' with a board and 4 sets of large cards, 4 sets of small cards and a dice

Rachel has worked as an interactive designer and consultant for universities, companies such as Ford and Hewlett Packard, arts and community organisations, working independently, through her previous work as a Research Fellow at Horizon Digital Economy and as part of her previous work with Active Ingredient and Mudlark. Her expertise is in creating ethical and responsible data experiences, that combine tangible, emotional, embedded and embodied design with scientific and technical expertise. She is passionate about co-creating and investigating creative solutions to wicked problems – finding new ways to think about interdisciplinarity, sustainability, environment and climate change, and the future.

Rachel is interested in future work developing toolkits and courses for schools, universities, research institutions and policy makers.

Memory Machine (2020-2023)

Mental Health Institute and Horizon Digital Economy, University of Nottingham Advising, co-designing and building a prototype digital device that curates […]

Playbook (2017)

A user design experience, consultancy and research project with Horizon Digital Economy Research and Nottingham City of Football. Engaging with […]

Smart Mobility (2016)

Leading the Smary Mobility User Experience research and consultation for Horizon Digital Economy, University of Nottingham. A scoping project, working […]

Mudlark Productions (2002-2010)

Rachel was a co-founder of the award winning Mudlark Productions. Her role was Co-Director and Creative Manager, which involved successful […]

AI Design (1999-2005)

The Active Ingredient team set up the consultancy and design company AI Design in 1999. They conducted web design, training […]