| The
Game
At the start
of the game they set their ideal heart rate range, if they go
above or below this range the world will begin to fade, they need
to keep walking and their heart rate at a steady pace to keep
the world alive. Throughout the game there is the sense of being
chased. Their responses help create the way the game world changes,
when they do well, the landscape blossoms and becomes colorful
and light, if they do badly then the light fades, a mist appears,
and the landscape darkens.
The aim of the game is to build a new map of the world that represents
individual player's response to exercise, when they reach the
final destination they receive a map of the new world that they
have built. To continue the game the player either expands the
world by making new journeys or changes the existing one by improving
their heart rate range over the same journey. To keep the game
world alive they need to keep walking...
The
Science
'Ere Be Dragons is a creative game that aims to encourage people
to exercise by walking and to learn more about their body whilst
they are doing this activity. It is aimed at people who live sedentary
lives - regular computer games players, teenagers and people who
work at a computer all day. Through creating a game that links
computer gaming with physical activity it is our hope that we
can engage people in exercise as a creative experience.
'Ere Be Dragons
was devised in response to working with available mobile technologies,
researching ways of exploring the environment and how to interpret
a personal response to this environment. The project relies on
the player/users internal responses to the external environment,
both physical and physiological, captured by a heart rate monitor.
The
Technology
'Ere Be Dragons has been developed using the following devices.
- HP IPAQ
Pocket PC h2210
- GPS
- Sciencescope
heart rate monitor
- Mobile
Bristol Client and sensor bus
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