Introduction Partners Research Documentation

The Multi-Player Game
We are now working on EBD3, the 3rd version of 'Ere Be Dragons. We have an all new singing and dancing 3D map where audiences can follow the players as they walk around the city. The game play has changed slightly and it all works much more smoothly.

EBD4 is also now in development and will involve a Mobile Smart phone and we hope will include a heart rate monitor on the wrist and one finger that is connected wirelessly to the the phone creating a more seamful and comfortable experience.

'Ere Be Dragons was commissioned in September 2005 to be developed as an interactive artwork for the Radiator Festival for New Technology Art, 1st - 4th December 2004, Nottingham, UK. The artwork maps unknown territories, controlled by the heart beat of the players as they walk around Nottingham City Centre and resulting in an interactive installation. From the Galleries of Justice, audiences were able to watch a map of the city being created live by players who plug in their hearts and set out to explore the real world, in order to reveal their inner world. Overlayed onto a real map of Nottingham people create and occupy territories, overlap with other players, keep the world alive by keeping their heart rates healthy.

Working with Leif Oppermann and Mauricio Capra from Mixed Reality Lab to connect the players live to the interactive installation so that audiences can view a map of the City Centre being created live.

The Game
The game is based on the research into optimum heart rate activity and maintaining good levels of heart rate activity over a period of 20/30 minutes.

The game works on two levels, stand alone for the player to play as a regular game whilst walking around their environment, or as part of a mutli-user game, where the stand alone game is connected to a server that updates a global interface mapping the environment where the players are walking. This takes place as part of a performance, where the game on the pocket PC connects to performers and and an experience that unravels in the real world.

Artistic Vision
Active Ingredient’s motivation in the development of ‘Ere Be Dragons was to create an experience that used the tools of game play to build a visualisation of the player’s internal and external worlds. The aim was to generate levels of conceptual and mythological meaning from the feedback of the player’s heart rate as they walked through a real physical landscape, therefore creating a map of the player's personal interaction with their environment.

Active Ingredient is in the process of exploring computer games from an artistic perspective. The aim within the ‘Ere Be Dragons project was to create an experience through game play that went beyond the traditional definition of a game or artwork.

The project’s conceptual thread lay in the artist’s ideas about creative mapping. By using heart rate as a means to map real space we were interested in the representation of an emotional city, seen less as streets and buildings but more as a visualisation of the internal processes of the players.

‘Ere Be Dragons became a project where we could explore ways of altering the experience of the real world through game play, virtual space and remote space, themes that have been recurrent in our work since 1996. The liveness and the live feedback (through the heart rate of the players) are therefore central to this experience of interaction.

The three disciplines that are explored through the project are:
* Hybrid interactive digital artwork
* Public health and exercise
* Pervasive technologies (specifically mobile gaming)

The Science
'Ere Be Dragons is a creative game that aims to encourage people to exercise by walking and to learn more about their body whilst they are doing this activity. It is aimed at people who live sedentary lives - regular computer games players, teenagers and people who work at a computer all day. Through creating a game that links computer gaming with physical activity it is our hope that we can engage people in exercise as a creative experience.

'Ere Be Dragons was devised in response to working with available mobile technologies, researching ways of exploring the environment and how to interpret a personal response to this environment. The project relies on the player/users internal responses to the external environment, both physical and physiological, captured by a heart rate monitor.

The Technology
'Ere Be Dragons has been developed using the following technologies:
* HP IPAQ or SMART phone
* GPS
* Sciencescope heart rate monitor + Fraunhofer Bluetooth heart rate monitor
* Hewlett Packard Mobile Bristol and Mediascape toolkit
* GPRS