| Active Ingredient
www.i-am-ai.net
'Ere Be Dragons has been developed by Active Ingredient in collaboration
with Robin Shackford.
Other partners on the project include:
Mixed Reality Lab, Nottingham University
http://www.mrl.nott.ac.uk
In December 2005 Active Ingredient began their first collaboration
with MRL. This involved a commission to develop ‘Ere Be Dragons
from the original research towards a multi-user experience. This
developed the project as further towards an interactive artwork
and multi-player game, where audiences were invited to begin the
exploration from a chosen point and begin to journey out from this
point, creating overlapping maps of the environment through their
heart rate responses. These maps join and overlap, creating an ever-growing
physical and physiological map of a real physical environment, shown
as a global interface.
Hewlett Packard Research Lab
www.mobilebristol.com
Hewlett Packard Research Labs support the project through expertise
and collaboration with the developers from their Bristol based research
lab, providing support for the Mediascape application that enables
the project to connect heart rate to GPS tracking and providing
equipment in kind to enable to project to reach as many people as
possible.
The Lansdown Centre for Electronic Art, Middlesex University
www.cea.mdx.ac.uk
The initial technological developments of the hardware have been
developed in collaboration with the Lansdown Centre for Electronic
Arts, at the Cat Hill site at Middlesex University (London), in
partnership with Hewlett Packard Research Labs and Sciencescope,
towards testing and using the heart rate monitor linked to the HP
IPAQ and bringing the data into Flash.
The London Sport Institute, Middlesex University
www.mdx.ac.uk/sport
The public health and science elements were developed by Professor
Chris Riddick and Karl Cooke at the Archway site, Middlesex University
(London). As part of their role in the project they have put together
a document to advise the creative team on optimum and maximum heart
rates, ethical testing and assessment of the users, and a peer assessed
form for the audiences to complete at the start of the game. This
enables the experience to be grounded in scientific methodology,
peer researched, ethical and also to support a level of public health
education through the experience.
Fraunhofer Institute, Germany
New developments with heart rate sensors from the Fraunhofer Institute
has enabled the project to be simplified. Active Ingredient and
MRL are working with researchers to test and develop bluetooth heart
rate monitors that work with the game as people walk around their
environment.
Sciencescope
www.sciencescope.co.uk
The original heart rate monitors were provided by Sciencescope.
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